Saturday, October 24, 2009

European laws present challenges for Google Books

The controversy over Google's settlement with groups representing book authors and publishers rages on, almost a year after it was first reached. After Google was sued in 2005 for digitizing books without explicit permission, it reached a proposed settlement in October 2008 that would give it unique rights to scan out-of-print yet copyright-protected books, exciting some librarians but raising the ire of many within the publishing and literary communities.

Nevertheless, Google has made painstaking attempts to engage with its enemies in the publishing world. Dan Clancy, engineering director for Google Books, has traveled the country meeting with opponents and supporters, patiently explaining Google's position and preaching the value of a publicly available archive of digital books.

On Thursday, Google hosted a group of four librarians from Europe, where Google has signed partnership agreements with five libraries to discuss the benefits of the project. The settlement is obviously a U.S. matter, but the contentious issues in the settlement do not exactly apply to Europe, because Google says it has not scanned out-of-print but copyright-protected books published in Europe.

Therefore, in Europe Google has only scanned public domain works held by its library partners and books for which it has negotiated scanning rights with rights holders. Still, the settlement process is being watched closely by European authors who have had books published in the U.S., as well as European librarians who are a little jealous over the resources their American counterparts could enjoy under the settlement.

"It's like everyone in the U.S. gets to use cell phones and I'm stuck with a landline," said Sarah Thomas, Bodley's librarian and director of Oxford University's Library Service. "It's a tremendous barrier to advancing knowledge."

Make no mistake: getting this settlement finalized is easily one of Google's highest priorities of the year. There are financial incentives--Google will host links to book stores and place ads on the search result pages--but this is also a core part of Google's mission to organize the world's information.

Even the hardiest Google opponents agree that a digital library of the scope Google is proposing will have tangible benefits for the world. This is especially true for the European libraries, which store books dating as far as the 17th century that are crumbling with the advance of age. Few people are able to see those books because of their value and the remoteness of their location, but putting them online could allow the world to read books they would have once traveled thousands of miles to see, allow researchers from around the world to study their contents, and preserve the knowledge for future generations.

But some, such as German Prime Minister Angela Merkel, are wary about a single company controlling such a library. "The German government has a clear position: copyrights have to be protected on the Internet," The Guardian quoted her as saying last week.

In any event, at the moment European libraries are on the outside when it comes to unlocking the knowledge stored in the millions of out-of-print but copyright-protected books on their shelves. Google's argument all along in the U.S. has been that it was allowed to scan those types of books under fair-use laws, which was disputed by authors and publishers in 2005 but authorization to do so is a key part of the proposed settlement.

Copyright laws vary across Europe, but the concept of fair use generally does not exist, and most books are protected by copyright for 70 to 80 years after the death of the author, the librarians said. Historical works are in the public domain, but that's just a fraction of the overall number of books stored in libraries throughout the world.

Out-of-print books will only be available as limited previews to searchers with links to stores at which they can be bought, but those books will be part of a database that is available to researchers and librarians through an institutional subscription. Researchers outside the U.S. won't have access to that database, which means U.S. libraries and universities would have an advantage.

"We ask our researchers what they want, and they say, 'we need a Google Books European settlement. We need access to books that are out of print but are still in copyright,'" said Klaus Ceynowa, deputy director general for the Bavarian State Library in Germany.

Manuela Palafox, head of digital editions at the University of Complutense of Madrid, Spain, took it a step further. "The most important thing in Europe is to review our copyright laws. We need to adapt it to the digital age."

This, of course, is part of the opposition to Google's settlement in the U.S. Instead of leaving it up to Congress to reform U.S. copyright laws to settle once and for all whether digitizing out-of print but copyright-protected books should be allowed, the settlement is granting that unique sweeping right to a single corporation, and forcing others who may want to digitize these books to cut licensing deals with an organization funded by Google and staffed by directors picked by the groups representing authors and publishers.

So while Google works feverishly on a new settlement in the U.S. ahead of a November 9th deadline, its legal battles may be just beginning. Chinese authors are reportedly gearing up to oppose Google's efforts, and its mission of organizing the world's information may be stymied if European copyright laws forbid the digitization of a huge swath of books published in the last century.

Tech advice from Tim Berners-Lee

Tim Berners-Lee at the Web 2.0 Summit.

(Credit: Rafe Needleman/CNET)

SAN FRANCISCO--When Tim Berners-Lee, inventor of the World Wide Web, entered the room for the final interview at the Web 2.0 Summit, the audience stood up for him.

Appropriately so, since most of those present here Thursday owe their livelihoods to his invention. In an on-stage interview with Tim O'Reilly, the audience was listening to Berners-Lee not just for his perspective but his guidance. While not explicitly called out in the discussion, there was good advice in what he had to say. Here's what I heard:

Don't build your laws into the Web. "Technology shouldn't tell you what's right and what's wrong," Berners-Lee said. "The rule of law applies on the Web. It's a platform for humanity." He does not appear believe that it is appropriate to code local laws onto the global platform, preferring to leave enforcement to existing means--police and courts.

Fault-tolerance is vital. Responding to question from O'Reilly about the "404" page being one of the critical inventions on the Web, Berners-Lee said, "It was a trade-off and a design choice." But, he added, "The great thing is you can write a bunch of links and you don't have to wait" for them all to work. Building a tight system where everything is guaranteed to work is possible in smaller configurations but not on a global scale.

If you want it everywhere, give it away. The Twitter founders must have heard this message before they built their product. When asked why Berners-Lee never thought about charging for the Web, the answer was practical and capitalistic. "Because we wanted it everywhere," He said. "We wanted an URL for every page." And he got it. Ubiquity would not have been possible with competing, paid hypertext systems.

Large companies are the enemy. I'm interpreting here, from this statement: "I'm worried about anything large coming in to take control, whether it's large companies or government." For example, he said that large social networks like Facebook end up with undue control over communications because they are not open to other systems. As he said, in the old days of e-mail, you could e-mail anyone, anywhere, from any system. They all interconnected. With large, closed systems, users cede control to the owners.

Small open companies can topple big closed ones. Berners-Lee believes that if you have small companies that connect to each other in an open way (for example, small social networks using a standard to connect their networks), then it's possible that the lone, closed system, no matter how large, can fail.

Separate design from device. The growth of mobile devices is one example of how thinking about Web design for one size screen--a PC or laptop--can cut a product off from growth. Another: not considering the increase in the number of users with "huge screens" on which a design created for, say, and 800x600 Flash window, will appear tiny and weak.

Consider content as app. Thanks to HTML 5, which Berners-Lee calls a competing platform more than a content standard, Web pages can turn into widgets, and some apps won't be distinguishable from Web pages.

Forge trust. Berners-Lee says, "One of the whole gating factors of getting the whole world of Web apps to take off is trust." He says that when Web apps get data from different services and those services similarly reach out to others, how do users, customers, and companies ever learn to trust a single site? What's the solution? He doesn't know, but believes it's an opportunity: "If we get a really good solution to the problem, then Web apps will be amazing."

Make the Web work for more people. As Berners-Lee says, only 20 percent to 25 percent of humans uses the Web even though 80 percent "have signal," that is, they could get on the Web where they are if they had the tools or desire to do so. He believes that one of the reasons use of the Web is lower than its availability is that much of the Web isn't designed for all cultures. The World Wide Web Foundation is Berners-Lee's platform for pushing for more Web access for the world. He puts the challenge this way: "It's about figuring out what is the little thing we can tweak so that people can get online, 15 years before they would otherwise?" More people connected means more empowered people. Which, by the way, means more of a market for Web inventors.

Yfrog gets Webcam recording for photos and video

Imageshack's Yfrog, the image- and video-hosting service for Twitter, can now record videos from a user's Webcam. The recording tool also doubles as a way to take photo stills, either manually or with a five-second delay. These images are then attached to an outgoing tweet which can be penned right from the site.

The move differs from some recently released services like Twitcam and Camtweet which can record video as well as stream it out live for your followers to watch and interact with. On the plus side, Yfrog's implementation has very generous time limits, as my test video went well past the 40-minute mark.

For now, Webcam recording will remain a site-specific feature, and not a part of Yfrog's API, meaning third-party posting tools cannot take advantage of it. However a representative for the company told CNET News that that could change if developers are interested in integrating it into Flash-based video widgets. In the meantime, many developers have already integrated video into their apps using Yfrog's existing video uploading API.

Want to record a video of yourself to put on Twitter? You can now do that through Yfrog.

Mozilla tries to build the ultimate in-box: Raindrop

Mozilla's Thunderbird team has been working on software called Raindrop that aims to unify communications channels such as e-mail, Facebook, and Twitter into a single interface with enough built-in smarts to separate the important messages from the routine.

"E-mail used to house the bulk of the conversations that took place on the internet, but that's no longer the case today. In today's world people use a combination of Twitter, IM, Skype, Facebook, Google Docs, e-mail, etc., to communicate. For many of us this means that we have to keep an eye on an ever-growing number of places we might get new messages," the Raindrop developers said in a blog post about the technology. "We hope to lead and spur the development of extensible applications that help users easily and enjoyably manage their conversations, notifications, and messages across a variety of online services."

A key part of the effort will be to spotlight messages that are important.

"Raindrop intelligently separates the personal messages from the bulk," said developer Bryan Clark. Among other things, it will automatically recognize messages from e-mail lists and from sources such as Facebook or Amazon that send numerous updates, filing them accordingly.

Given Mozilla's two main projects, Firefox and Thunderbird, there's one particular interesting aspect to Raindrop: It's a Web application, not downloadable software. "Our flagship applications will be built entirely for any modern web browser that supports Open Web technologies," the developers said. However, the group expects to support front-end software, including applications for mobile devices, that can use the Web-based service.

The vision has been knocking around Mozilla for some time. David Ascher said in a 2007 interview as he was taking over as chief executive of the Mozilla Messaging subsidiary, "People end up subscribing to more and more channels of communications. It makes it hard to keep track of what's going on if they have to check six different inboxes, search across a variety of systems." He said the group wanted to address the issue.

Facebook games to hold you over until Civilization Network

After Sid Meier announced on Thursday that a new Civilization title called Civilization Network was on its way to Facebook, it had me thinking: what other games could I play until I'm ready to take on Meier's new title next year?

To determine that, I've spent some time with several games on Facebook and narrowed that list down to the titles that are actually worth playing. If you want to have some fun on Facebook, check out these games.

Get your game on

FarmVille At first glance, FarmVille might seem like a lame game that isn't worth playing. But once you give it a few minutes, I think you'll find that it's extremely addictive.

The premise behind FarmVille is simple: build a farm that grows all kinds of fruits and vegetables. When you first start the game, you'll see a few patches of land where you can start planting. From there, you need to ensure that your farm is healthy as you continue to grow the items in your inventory. The game features simple point-and-click controls, making it accessible for any Facebook user.

FarmVille's "neighbors" feature is quite fun. Users can find other "farmers" in their friends list and grow a nice, bountiful farm together. It's a great concept that adds more value to the game. And the best part is, the more people who farm in FarmVille, the more money that will go to Sweet Seeds for Haiti, a charity that gives healthy meals to families in Haiti. Try it out.

FarmVille

FarmVille features some fun, farming goodness.

(Credit: Screenshot by Don Reisinger/CNET)

Mafia Wars If you're as much of a fan of movies like "The Godfather" and "Goodfellas" as I am, you might have some fun with Mafia Wars.

The object of Mafia Wars is simple: become a boss of a mafia family. When you first start playing the game, you'll see several different "jobs" that you can take on. They include (pretty much) any criminal activity you can think of. That said, you won't actually engage in those activities like you would in a Grand Theft Auto game. Instead, you'll simply tell the game that you want to perform a particular job and you will. When complete, you receive more cash and credibility. Think of it as a simple role-playing game.

Like the other games in this roundup, Mafia Wars has a social element to it. Your goal is to recruit members into your own family as you fight for mafia dominance. When that social element comes in, Mafia Wars shows its value. It's a really fun game when you play with friends.

Mafia Wars

Mafia Wars asks you to perform jobs to become a mafia kingpin.

(Credit: Screenshot by Don Reisinger/CNET)

Pet Society Pet Society is one of the most addictive games I've ever played online. Yes, it's that interesting.

Pet Society puts you in the role of caretaker for a fully customizable character. You need to feed it, play with it, entertain it, clothe it, and more. The game lets you know when the character needs your help for something. It also has several games that you can play in the title to keep you occupied. At first, I was suspect of Pet Society, but after playing it, I was quite impressed. It's well worth the time you put into it.

Pet Society

Pet Society lets you take care of your pet.

(Credit: Screenshot by Don Reisinger/CNET)

Restaurant City As a concept, Restaurant City is an extremely appealing title. And after playing through the game for a while, I think it delivers on its promise.

When you start playing Restaurant City, you'll need to do some work. The game requires you to set up a restaurant, build a menu, and start welcoming patrons. But it adds a little something extra to make it interesting: Facebook friends who are also playing the game can put their own establishment on the same block, adding an element of competition to the title. You can also hire friends to be servers in your restaurant.

Overall, I was really impressed by Restaurant City. It's a fun game that's much deeper than some of the other titles in this roundup. I liked it a lot.

Restaurant City

Restaurant City gets you going on building a restaurant.

(Credit: Screenshot by Don Reisinger/CNET)

Scrabble As you might expect, Scrabble is the popular board game's online version.

You play Scrabble with your Facebook friends. Each person takes a turn at adding a word to the board. The play then moves to the next player until the user with the most points wins. There's not much more to say about Scrabble, since it's an exact replica of the board game. But I did find it fun.

Scrabble

Scrabble lets you find friends to play with.

(Credit: Screenshot by Don Reisinger/CNET)

YoVille Out of all the games in this roundup, it's YoVille that does the best job of re-creating an MMORPG-like feel.

When you first start playing YoVille, you'll need to design the look and feel of your apartment. From there, you can learn how to make some cash for investment into different segments of the game. As time goes on, you can start playing with friends, who can engage with you in your world when you're in your YoVille. I spent considerable time playing some of the title's many mini-games. I also enjoyed chatting it up with friends. I liked YoVille. It just wasn't as addictive as some of the other titles in this roundup.

YoVille

YoVille helps you communicate with friends in Facebook.

(Credit: Screenshot by Don Reisinger/CNET)

Microsoft Keeps Adding More Themes

To celebrate the launch of Windows 7, Microsoft added a bunch of new themes.

You will find plenty of themes on our site, but after downloading all of them you might want more.
If you are looking for a pretty stylish “Gears of War” or “Ducati” Theme, then you shouldn’t miss those themes.

Hopefully, Microsoft will continue to work on this part of Windows 7 and Windows 8 and amaze the large community of theme-makers and lovers with some coolnew features.

Microsoft’s New Themes for Windows 7

Note: Click on a picture to download the theme package. Double-click on them after downloading it to your PC and they should automatically be installed.
Avatar, Bing, Duacti Themes





Ferrari, Gears of War, Gears of War 2 Themes





Porsche, Coke, Infiniti Themes





Lugars Coloridos & Pepsi Themes



Zune Themes